Chivalry 2 Content Update – House Aberfell Patch Notes (2.4)

The House Aberfell update is here! This update, released February 15 at 11am ET, brings the sprawling new Team Objective map The Raid on Aberfell, the huge new Highland Sword and much more.

Update Highlights

  • New Team Objective map – The Raid on Aberfell
  • New Vanguard weapon – Highland Sword
  • New Objective Carriables / throwables – Peasants, Pigs (oink oink)
  • New Playable VIP Character – Mason Druid
  • 10 new Facepaint Customization items
  • Two new Armour Sets with 9 variants total
    • Two Helmet Customization items with 4 Mason and 4 Agatha variants
  • Two new male Voice Over characters – Agatha Highlander and Mason Berserker
  • 12 new Weapon Skins for Greatsword, Messer, and War Club

New Changes Following 2.4 Public Test (1/27/22)

  • Adjusted 3p and 1p animations on highland sword to be more consistent with tracers
  • Reverted maul changes from House Aberfell Public Test
  • Increased the combination input press window for gamepad users to make throwing easier to execute
  • Fixed an issue where you could sometimes be hit during active riposte
  • Fixed exploit – Swapping weapons negates the effects of an opponent’s tackle
  • Fixed exploit – Vanguard sprint attack can be set up to be done infinitely
  • Falmire – Added a closer spawn for attackers after the VIP has progressed past a certain point
  • Falmire – VIP health increased from 1000 to 1250
  • Raid – Slightly reduced stage times over multiple stages
  • Raid – Increased fuse time from 60 to 90 in stage 2
  • Raid – Reduce capture rate slightly in stage 3
  • Raid – Increase Druid health from 300 to 400

Weapons and Carryables

  • Added carriable peasants (currently only on Aberfell)
  • Added carriable pigs (currently only on Aberfell)
  • Warbow:
    • Adjusted total ammo count from 20 arrows to 12
  • Rapier:
    • Special attack’s turn rate has been slightly reduced
    • First person camera now ducks to match the player’s head position during the special attack
    • Tweaked lean and root motion animations during the special attack for improved attack avoidance
  • Halberd:
    • Increased all damage values from 5 to 10
  • Executioner’s Axe:
    • Reduced slash damage from 50 to 45
  • Lance now has a random chance of breaking


New Customization

  • New weapon – Highland Sword:

    • Giant Claymore variants
    • Executioner Sword variants
  • Voices:
    • Agatha – Highlander
    • Mason – Berserker
  • Vanguard:
    • Agatha – Balmoral Helmet with four variants, Gallowglass Armour with six variants
    • Mason – Clan Helmet with four variants, Clan Armour with three variants
  • Greatsword:
    • Claymore variants
  • Messer:
    • Dacian Falx variants
  • War Club:
    • Shepherd’s Staff variants
  • 10 new Face Paint variants (male and female):
    • Forest
    • Seer
    • Venator
    • Radiant
    • Hunter
    • Tracker
    • Stalker
    • Feral
    • Scavenger
    • Venerant

Customization Fixes

  • War Bow – fixed a string texture issue for the Superior and Engraved variants
  • War Axe – fixed pricing issue to allow purchase using crowns
  • Fixed an issue where the Longbow would be drawn when selecting the War Bow customization tab in the customization menu


  • Counters:
      • Counter windows are now variable depending on the speed of the weapon
      • Faster weapons now have a slightly smaller counter window
  • Headbutting:
      • Jabbing while having lost the left arm will result in a headbutt
    • Dismemberment:
      • When having lost an arm, being attacked on the other arm will result in only a dismemberment and not a lost in HP
      • Fixed an issue where ragdolls would not be able to be dismembered
  • Vanguard:
    • Ambusher:
      • Increased backstab damage from 35% to 50%
      • Increased throwing knife damage from 35 to 40 units
      • Clarified class description in regards to the backstab damage bonus only being effective when using native weapons
    • Devastator:
      • Added the Highland Sword as an unlockable weapon
  • Footman:
    • Engineer – increased the instance limit of constructible barricades from 2 to 4 (The carry limit remains the same, so keep an eye out for those resupply crates!)
  • Knight:
    • Officer – added the Greatsword to the primary weapon loadout
    • Officer – fixed an issue where weapons would unlock in the incorrect order
    • Fixed an issue where knights could spawn with no primary weapon when Shuffle mode is enabled
  • Bots no longer add to combo chain score count
  • Fixed an issue where picking up a dagger would not bind to an inventory slot
  • Disabled early overhead tracers to prevent instant overheads
  • Players can now throw/drop a weapon when Out of Combat
  • Arrows and bolts are now automatically picked up when walked over. This only applies to the owner that launched said arrow or bolt
  • Zooming in with a ranged weapon is now only available to the subclasses with the Focus perk
  • Controller – Increased the combination input press window for gamepad users to make throwing easier to execute
  • Fixed an issue where you could sometimes be hit during active riposte
  • Fixed exploit – Swapping weapons negates the effects of an opponent’s tackle
  • Fixed exploit – Vanguard sprint attack can be set up to be done infinitely


  • New Team Objective map added – “The Raid on Aberfell”


  • Fixed an issue where defenders would spawn as peasants if accepting the forward spawn prompt on the final objective stage
  • Fixed an issue where the Announcer VO would overlap between stages
  • Adjusted VO timing on the final stage for when Agatha runs out of reinforcements


  • Widened debris ramp during the gatehouse capture stage
  • Opened up side paths on the side of the ruins gate
  • Made the bridge at the end of the ruins wider
  • Changed the map layout to the back of the throne
  • Improved bot navigation on the bridges during the second push of the convoy


  • TO – Changed the overall map layout for the final objective stage
  • TO – Split single spawner on Agatha side into two during the second gate objective stage

Fighting Pit

  • Adjusted outer wall collision to allow placed shields to be interactable
  • Removed duplicate placed shields that were layered on top of each other


  • TO – Added Noble Female Peasants
  • TO – Improved bot navigation on the Agathian ships
  • TO – Improved bot navigation around the gate house
  • LTS – Adjusted spectator camera boundaries
  • Further map optimizations made to improve performance


  • Increased main gate’s HP from 20000 to 22500 units
  • Added Noble Female Peasants
  • Fixed an out of combat issue during the beginning of the “Defend the Gate” stage to allow Agatha to retreat all the way to the gate as needed
  • Delayed combat zone changes for attackers at the start of the banners stage
  • Fixed an issue where Mason bots would not be able raise the ramps when attacking the last two trebuchets


  • TO – Stage 2 – Defender spawns moved slightly back
  • TO – Stage 4 – Increased score given to attacker per capture tick
  • Widened the main keep’s gates
  • Brawl – Fixed collision issue with the stones next to the throne


  • TO:
    • Fixed an issue where defenders would receive capture score even after fully recapturing an objective
    • Bots will prioritize objectives less
  • TDM:
    • Changed default tickets number to 75
  • FFA:
    • Enabled class limits
      • FFA – Class limit on Archers
      • Duel servers – No Archers
  • Team Switching – Adjusted team swapping
    • After the start of the match, a player will only be allowed to switch teams manually if your previous team, including yourself, has at least 2 more players than the other team.
    • Auto-balance is not affected by this change.
  • Examples:
    • If your previous team has 32 players including yourself, and the other team has 30 – you are allowed to switch manually.
    • If your previous team has 32 players including yourself, and the other team has 29 – you are allowed to switch manually.
    • If your previous team has 32 players including yourself, and the other team has 31 – you are not allowed to switch manually.


  • [Consoles] Fixed an issue where enabling/disabling crossplay would sometimes not save in the game’s settings

2.4 Queue Changes (2 weeks):

  • Matchmaking
    • Temporary Featured Queue – 64p Team Objective (where Aberfell appears twice as often)
    • 40p Mixed Modes has Aberfell appearing twice as often
    • Brawl has removed from the 40p FFA queue
  • Standalone Servers
    • Duel Servers – Removed FFA Fighting Pit and Adding FFA Wardenglade


  • Fixed an issue where party invites could not be sent or received on Windows 11
  • Fixed an issue where players could attempt to join servers that have less open spots than their party size
  • Fixed an issue where party invites would not always be sent out when inviting multiple players
  • Fixed an issue where the party leader would be unable to connect to standalone servers while in a party

Performance and Crash Fixes

  • [PS4/XB1] Further animation optimizations made to reduce stress on performance
  • [Xbox] Fixed a crash when returning to the game after suspending during the loading screen of an online match
  • Fixed a crash where equipped items would not always populate
  • Fixed a rare server crash for when there is no valid killer player state
  • Fixed a rare server crash for when a ballista bolt hits a shield
  • Fixed a stuttering issue when setting View Distance to Low or Medium while viewing in first person


  • Fixed an animation issue involving the slight dodge after changing movement directions from a sprint. This animation would not play server side, causing attacks to hit/miss when they visibly should/shouldn’t to the player
  • Fixed an issue where player and bot movement would not animate properly when viewed from a distance
  • Improved third person slash windup animation when looking downwards. This change is aimed at making slashes and overheads more readable when players look down and initiate an attack
  • Adjusted strafing animation when moving at slower speeds
  • Fixed animation issue with shield when crouching with a rapier in first person
  • Fixed an issue where the fire particle effect would not appear when drawing an arrow inside the brazier’s ignition volume
  • Lowered the throwing windup/draw animation speeds for the following weapons:
    • Glaive, Dane Axe, Poleaxe, Greatsword


  • Fixed an issue where VO previews would play and overlap on mouse-over
  • Fixed an issue where Peasant NPCs would sometimes not use voice lines
  • Adjusted Cinematic VO levels for Brawl – Cathedral


  • Fixed an issue where tertiary weapons would sometimes appear twice on the HUD when picking up another weapon as the Raider subclass
  • Fixed an issue where the name of the player being revived would disappear if the player reviving the team mate is killed during the revive
  • Fixed the “Back” buttons hover state to have a golden highlight instead of silver on all screens featuring it
  • Fixed an issue where the cursor would default to the bottom after exiting a weapon selection in Customization
  • Added a “News” button to the main menu
  • Adjusted the “Play” button visuals to match the new “News” button 
  • Added a banner behind the Chivalry 2 icon on the upper left corner of the screen
  • Added a glow behind the main featured mode to make it stand out more prominently
  • Added unique loading screens for the recent LTS/TDM versions of TO maps
  • Death screen UI will now list same killed players with a multiplier instead of listing their name multiple times on the screen
  • LTS – fixed UI element to not show “FIGHT” at the start of the next round’s countdown
  • Multiple localization UI fixes for the following languages:
    • Chinese
    • Danish
    • French
    • Italian
    • Spanish


  • Fixed a backend issue where special edition items and other awards were being awarded inconsistently. Please contact Chivalry 2 support if you are still having issues with receiving these items
  • [PS4 / PS5] Brawl – Fixed an issue where the camera would not focus on the NPCs during the intro cinematic
  • [PS4 / PS5] Fixed an issue where currency bought from the PS Store would not be visibly given to the player until they restarted the game
  • Fixed an issue where the player would be unable to join either team from Spectate if the teams were perfectly balanced
  • Fixed an issue where tutorial rewards would not be given out to players in a broken state pre version 2.2

Top Known Issues for 2.4

  • Matchmaking improvements slated for 2.4 did not go live
  • Masons always initially spawn with Agatha shields

Console-specific issues:

  • Characters may load in bloody
  • Xbox parties sometimes fail to migrate to next map
  • Xbox One, Playstation 4: Players on the Arena podium may not animate properly
  • Heartbeat audio can get in a state between matches where it persists


  • Some weapons spawn in as default until switched or thrown


  • The Raid on Aberfell – When tower fuse is defused it resets to zero
  • The Raid on Aberfell – Getting hit while attempting to pick up a peasant causes the peasant to float and unable to be picked up again
  • The Raid on Aberfell – Killing a player that is carrying a pig will cause the pig to float
  • The Siege of Rudhelm – temporarily removed from map rotation due to the walls inside the castle have no collision during Stage 5