Chivalry 2 Hotfix 2.9.2

Good morrow knights! A minor hotfix (2.9.2) has been released with balance adjustments to The Reclamation of Montcrux, fixes to the Crossparty Beta system, as well as a handful of general bug fixes.


  • Fixed an issue where hitching would occur during extensive play sessions
  • Fixed a small amount of unbuilt environmental lighting on Aberfell
  • Fixed an issue where the gate would not rise after completing Stage 3 of Rudhelm
  • Fixed an issue where the loading screen for Free-for-All Desert would use the Default art
  • Fixed an issue where thrown weapons or objects would sometimes not deal damage
  • Fixed an issue where the Arbalest crossbow textures would flicker after being thrown
  • Fixed an issue where nobles would become stuck when spamming grab on Bridgetown
  • Several crash fixes

Crossparties Beta

  • [Xbox] Fixed an issue where a crash would occur while navigating the Social Tab
  • [EGS] Fixed an issue where the party leader could not kick party members
  •  Improved reliability of friend online status

The Reclamation of Montcrux

  • Stage 1
    • Removed instances of invisible collisions in front of the castle
    • Improved rock collision and navigation
    • Fixed an issue where player navigation would become untethered on certain walkable objects
  • Stage 2
    • Fixed an instance of no collision present for the central tower wall
    • Addressed an exploit where players could get on top of the towers
  • Stage 3
    • Increased portcullis opening time from 20 seconds to 30 seconds
    • Increased portcullis closing time from 10 seconds to 15 seconds
    • Increased Attackers respawn time from 2 seconds to 4 seconds
    • Fixed an issue where the portcullis would appear rising from the ground when standing above it
  • Stage 4
    • Increased attack respawn time to 5
    • Decreased defense respawn time to 7