Chivalry 2’s fun and festive Merry Chivmas update will launches today at 2pm ET!
This update introduces a limited time Chivmas event, a new Brawl mode map (Cathedral), the new Warbow weapon, along with a general focus on gameplay and combat improvements that have been our top priority since the previous hotfixes (2.2.1 and 2.2.3).
Merry Chivmas (limited time event)
- Holiday event ongoing until Jan 7
- New winter holiday themed carriables and throwable items:
- Small one-handed throwable snowballs
- Big two-handed throwable snowballs
- Throwable snowman heads and arms
- Gift-wrapped presents
- Carriable Yule Log
- Throwable gift wrapped anvil
- Throwable ornaments
- Julbock (Yule Goat)
- Chivmas Elves
- Wooden toys
- Added winter holiday customization items:
- Agatha and Mason Reindeer Helmets
- Agatha and Mason Santa Hats
- Snowman Helmet
- Winter holiday decorated maps:
- Brawl: Cathedral (New map!)
- Team Objective (TO): Galencourt, Coxwell, Falmire
- Last Team Standing (LTS): Wardenglade, Galencourt, Falmire
- Team Deathmatch (TDM): Wardenglade
- Free-for-all (FFA): Wardenglade
Gamemodes
- Arena
- Adjusted idle kick timer to 45 seconds
- Idle kick timer will now pause when a dead player is in spectate mode
- Brawl
- Knife can no longer drop if a player is killed when pressing F10
- Brawl mode made available in Offline mode
- FFA
- Fixed non-standing / running spawns to not allow players to turn their heads a full 360 degrees
- LTS
- Added Galencourt to LTS mode
- Map loading screens now visually correspond with each level
- Fixed an issue where players would walk in place during the start of a round
- Fixed an issue where players would not be able to look around during an initial auto-run segment (like on Fighting Pit)
- Remaining player count for teams will now display accurately if a player switches team
- Added Falmire and Galencourt as selectable maps in LTS offline play
Matchmaking
- Reintroduced 40 player Matchmaking! Play 40p TO and LTS mode in the new Skirmish queue
- [PS5] – Fixed an issue where the search timer would not appear for the party leader when queuing for the first time
- New matchmaking queue added – Beginner Mode
- 5v5 human players, with up to 40 bots
- Full matchmaking changes for patch 2.3:
- TO & TDM 64 (as is)
- TO & LTS – 40p
- LTS 12v12
- FFA 40p
- New Beginner mode
- Arena mode remains as is
Parties
- [PS4] – Party Widget now correctly updates when a player joins or leaves a party
- [PS4 / PS5] – Fixed an issue where accepting a party invite while in-game would cause the controls screen to appear during the disconnect prompt
- Pending party invites from other player parties no longer remain when accepting one player’s invitation
- Fixed a rare instance where subsequent party joins on the same round of a match would cause the party to split between teams
Performance and Crash Fixes
- Fixed a crash when firing an arrow while falling in an offline game
- Fixed a rare crash that would happen during vote kicking
- Fixed a rare crash involving Inventory UI
- Fixed a rare crash when backfilling into a 64 player matchmaking server
- Fixed a rare crash involving an invalid animation instance
- Fixed a rare crash when clicking on your own name in the party list
- Fixed a rare crash that would happen during the podium sequence in Arena mode
- [XB1 / PS4] – Improved frame rate stability on title screen
- [PS5] – Fixed a crash when playing on Galencourt in an offline game
- [PS5] – Fixed a soft lock when pressing the options button while viewing game credits
- [Consoles] – Fixed an issue where players would unintentionally be kicked from matches by anti-cheat
Weapons and Carryables
- War Bow added to Longbowmen subclass
- Balance changes made to one-handed stab-focused weapons:
- Shortsword:
- Stab windup increased by 0.025 seconds
- Stab damage decreased from 50 to 45 units
- One-handed Spear:
- Stab windup increased by 0.04 seconds
- Heavy stab windup increased by 0.025 seconds
- Rapier:
- Slash windup decreased by 0.055 seconds
- Overhead windup decreased by 0.055 seconds
- Stab windup decreased by 0.025 seconds
- Heavy stab windup decreased by 0.025 seconds
- Special damage increased from 50 to 55 units
- Slightly increased special attack’s dodge back distance
- Shortsword:
- Balance changes made to items featured in Brawl:
- Candelabra attack speed slowed down
- “Weapon-like” carriables can now be blocked by fists:
- Candelabra
- Recorder
- Iron Pan
- Broom
- Lowered recorder’s overall damage output by 25%
- Throwable two-handed bottle now deals more damage
- Rake and Oar Paddle no longer teleport players when spamming special attack
Customization
New Customization
- Agatha Archer:
- Armour Set – Sharpshooter
- Armour Set – Exceptional Sharpshooter
- Armour Set- Elite Sharpshooter
- Agatha Vanguard:
- Armour Set – Tower Guard
- Armour Set – Elite Tower Guard
- Armour Set – Praetorian Gambeson
- Helmet – Tower Guard Cap
- Helmet – Praetorian Helm
- Glaive:
- Rusty Straight Fauchard
- Straight Fauchard
- Royal Straight Fauchard
- Mason Cutting Fauchard
- Feydrid’s Razor
- Longbow:
- Old Snakeskin Bow
- Snakeskin Bow
- Exotic Snakeskin Bow
- Morning Star:
- Rusty Gruz
- Gruz
- Royal Gruz
- One Handed Axe:
- Rusty Cavalry Axe
- Cavalry Axe
- Royal Cavalry Axe
- Pole Hammer:
- Rusty Pointed Hammer
- Pointed Hammer
- Royal Pointed Hammer
- War Bow:
- Weathered War Bow
- War Bow
- Superior War Bow
- Engraved War Bow
Customization Fixes
- Tournament helmets: fixed chain coif clipping issues
- Mason – Tournament Helmet: fixed clipping issues with certain heads
- Fixed an issue where rapidly previewing weapons would result in characters drawing random weapons
- Fixed an issue where equipping the harp novelty item would remove the player’s shield on spawn
Combat
- Archer:
- Longbow – increased draw windup by 0.2 seconds
- Vanguard:
- Removed heavy handed perk for all subclasses except for Devastator – this perk allows the Devastator to carry heavy weapons with no speed penalty
- Fixed an issue where if a Raider grabs a shield after throwing their knife away and equips their primary weapon, the player would be unable to attack, dodge, kick, or block after selecting shield from their inventory
- Footman:
- Increased bandage kit’s projectile speed
- Reduced windup time when throwing a bandage kit
- Fixed an exploit where a bandage kit could be thrown while in a downed state
- Removed early tracers for stab-type specials. This change will prevent the weapons listed from feeling like an instant and unreactable hit:
- Shovel
- Dagger
- Falchion
- Javelin
- Knife
- One Handed Spear
- Rapier
- Short Sword
- Sword
- Removed exploit where reversed special attacks were possible
- Adjusted time to be able to input an action after hitting the environment from 0.4 seconds to 0.5 seconds
- Adjusted combo time after having a jab blocked from 0.3 seconds to 0.4 seconds
- Improved player inputs during initial spawn to prevent accidental attacks or halts in movement
- Made combo and feint inputs more consistent when inputted just before release
- Fixed an issue where parry inputs would sometimes be ignored after being interrupted, staggered, or deflected
- Fixed an issue where weapons would sometimes become invisible when being thrown / switching between items
- Fixed an issue where certain projectiles would not always hit when successfully landing on an opponent
- Feint into kick/jab will now be able to block an opponent’s kick/jab
- Fixed a rare instance where a counter attack would sometimes not reliably come out after successfully countering an attack
- Fixed a desync issue after landing from a fall
- Removed exploit where semi-standing sprint attacks were possible
- Sprint charge early attack tracers are disabled for all weapons. This change will prevent sprint charges from feeling like an instant and unreactable hit.
- Disabled bouncing off of player heads. Players will now only slide off when landing on top of each other
- Fixed a state issue where being disarmed while holding both a one-handed weapon and an off-hand throwable would cause the player to pull out their main weapon as if it was a one-handed weapon
- Adjusted jab input lock out of parry break state from 1 second to 1.2 seconds to allow easier punishing when comboing from an attack that breaks an opponent’s parry
- Added prevention measures for immediate movement cancellation of auto-run spawns
- Fixed an issue with auto-run spawns locking character rotation
- Fixed alignment discrepancy between first person and third person weapon tracers when crouching right before release
- Fixed an issue where bots would sometimes become invulnerable during offline play
Maps
- New Brawl map added – Cathedral
- All weapon racks now instantly give the item to the player instead of requiring the player to hold the action command
Courtyard
- LTS – removed bow rack (should only appear during TDM and FFA)
Coxwell
- Reduced time being carried over across all objective stages
- Reduced spawn time for Agatha peasant players in the last stage from 15 seconds to 10 seconds
Darkforest
- Fixed an issue where the catapult could be destroyed by oilpots during convoy
Falmire
- LTS – Adjusted initial spawn
- Fixed an issue where the win condition wouldn’t trigger when the Agathian VIP reached the boat during the final objective stage
- Removed second lever that’s closer to Mason spawn during the “Door” stage
Galencourt
- TO:
- Fixed an issue where objective text from the second stage would persist in the third stage
- Removed feathered caps from Agatha Battle Monks (this is not proper attire for those who study in the Cathedral!)
- Adjusted combat zones to allow Agathians to retreat without dying due to being out of bounds during the second last stage
- LTS:
- Now playable in matchmaking
Lionspire
- Great Hall Brawl:
- Increased general indoor lighting
- Adjusted subsequent spawn timers from 9 seconds to 12
- TO:
- Battering Ram now charges immediately upon player input
Rudhelm
- TO:
- Reduced Ramp stage allocated time by two minutes
- Minimum time is now 7:31 minutes, the maximum stage time is 9:30 minutes
- Brawl:
- Lowered chandeliers to make them easier to hit with throwables
- Removed chickens due to it affecting spawners and causing problems
Tournament Grounds
- LTS – Fixed an issue where the throne would not appear
Animation
- [PS4 / XB1] – Fixed an issue where characters would not animate during the Arena podium sequence
- Character eyes no longer pop out during podium sequence in Arena modes
- Fixed an issue where jabs, kicks, or special attack animations would not always play right after successfully blocking an attack
- Fixed third person animation issues while holding the candelabra
- Fixed an issue where the javelin would slide upwards when throwing a shield
- Fixed javelin throwing animation
- Slowed down the two handed weapon throwing animation speed to look smoother
Audio
- Normalized audio levels for distant voices
- Continuous music default setting now set at 75%
UI
- FFA – Fixed issue where UI would display incorrect maximum number of players when joining from spectator
- Added animation and sound when selecting a matchmaking queue on the play screen
- Updated player list assets for further consistency between regions
- Unified bottom bar navigation items for further UI consistency
- “JOIN GAME” button in Social tab is now hidden when not the party leader
- Fixed New weapon notifications not updating immediately after viewing a weapon
- Fixed an issue where there would be double scroll bars when viewing helmet and armour tabs
- Fixed scrolling issue when viewing the update prompt or other bodies of text
- Fixed an issue where first initial input to open the head type customization item would do nothing
- Fixed an issue where the beard tab would appear randomly when switching between teams during head or imperfection customization
- Fixed an issue where pressing escape while viewing head customization list would create duplicate categories
- Fixed an issue where menu items wouldn’t highlight after traveling back and forth between menus
- Various localization fixes
Controller
- Spectator – D-pad left and right now decreases and increases right stick sensitivity
- Fixed a navigation issue when viewing head customization menu
- Fixed a navigation issue when highlighting the “Invite Party Members” button
- Made customization class navigation more consistent
- Fixed button icon not properly being displayed for refreshing the server browser on PC
Misc
- Fixed an issue where vote kicking a player from the game would also remove a siege weapon from the game if mounted by the kicked player