Knights,
We’ve cherished the epic journey that we’ve taken with all of you over the past few years.
With Chivalry 2, we set out to make the ultimate medieval battlefield game: an unparalleled multiplayer experience that realized our dream of being a warrior on the fields of battle, inspired by classic medieval movie scenes and old tales of glory from history.
When the game launched, we pledged to at least double the size of Chivalry 2 post-launch by adding new maps, modes, weapons, features, and experiences to ensure we had delivered a strong and lasting vision of the ultimate medieval battlefield game.
We’ve chronicled all of our post-launch support at chivalry2.com/roadmap and feel that, after over three years of support, we have more than accomplished our goal by significantly increasing the game’s content, features, and quality beyond the initial target.
In March, we released Duel of the Fêtes, the 10th major content update for Chivalry 2, which added requested features like Unofficial Servers and Skill Based Team Balance alongside new maps, cosmetics, and more.
Over the course of the game’s schedule of updates, we’re proud to have brought players an array of content and features since the game launched, including a massive boost to the number of Team Objective maps (increasing the count from 5 to 13), adding mounted combat, a Last Team Standing mode as well as new rotating modes like Brawl and Mounted Arena, the Tenosian faction, hundreds of new armory items, 8 new weapons, major new progression features, and much, much more.
As the game’s 11th and final content piece, released in May, the Regicide Update revealed to players the narrative conclusion of Chivalry 2’s war between Argon II and Malric. This update included one of our proudest creations to date, the cinematic Team Objective map “Citadel” – which pits the two kings against each other for a final duel that makes a fitting end to an epic saga.
With the Regicide Update we consider the game to be content and feature complete.
Though every story comes to an end, we know many players will be disappointed by the news – but this isn’t the end for the Chivalry franchise.
With this final content update delivered to players, we’re excited to focus our efforts and resources on compelling new multiplayer projects, both in the Chivalry universe as well as within terrifying new co-op territory. We’ve been building our team in number and skillset to take on these following challenges, with a focused effort to ensure that when the next Chivalry title is released, it will utterly blow players away.
This isn’t the end for Chivalry 2, either—the game will continue to be supported for maintenance of any critical issues affecting the player base. Online services like official servers, unofficial servers, and matchmaking will continue to be available to players.
We want to thank our incredible community of players for helping to make Chivalry 2 the success that it’s been. We’ll see you on the battlefield!
–
Steve Piggott
Studio President & Creative Director,
Torn Banner Studios