Chivalry 2 Patch 2.5.3

Good morrow, knights! Today we are bringing you a minor update patch to address some crash fixes, map balance concerns and general game fixes.

Map Balance Changes

In reviewing our map data and win/lose ratio data, we have noticed that The Razing of Askandir is slightly too difficult for defenders on some objectives, The Breach of Baudwyn is slightly too difficult for attackers on multiple objectives, and that The Raid of Aberfell is too difficult for attackers to progress effectively in the beginning two stages of the map.

 

The Razing of Askandir

  • Stage 2
    • Decreased defenders spawn timer from 12 to 10 seconds
  • Stage 3
    • Decreased objective timer from 5 to 4 minutes

 

The Breach of Baudwyn

  • Stage 1
    • Increased objective timer from 7 to 8 minutes
  • Stage 2
    • Increased defenders spawn timer from 11 to 12 seconds
    • Lowered the HP of catapults from 1400 to 1200 HP
    • Lowered the HP of ballistas from 700 to 600 HP
  • Stage 3
    • Increased defenders spawn timer from 10 to 12 seconds
    • Decreased attacker spawn timer from 10 to 8 seconds
  • Stage 4
    • Lowered the time added at the beginning of the stage from 8 to 7 minutes

 

The Raid of Aberfell

  • Stage 1
    • Raised the points given by carryable peasants and pigs so only 25 of them are needed to bring back to the boat instead of 30
  • Stage 2
    • Increased defenders spawn timer from 12 to 15 seconds  

Map Fixes

  • Fixed an issue where Peasants would not appear during the final stage of Coxwell
  • Fixed an issue where sitting on the throne in Rudhelm would cause the Mason heir to not spawn
  • Fixed an issue where players would desync during the opening cinematic of The Razing of Askandir and fall into the water

Crash Fixes

  • Fixed a crash that would occur when rapidly getting multiple achievements on Steam
  • Fixed a server crash in relation to team placement

General Fixes

  • Fixed an exploit with commends visually giving more XP than actually was awarded
  • Fixed an exploit where players could fly when downed while on horseback
  • Fixed an issue where feint attacks would occasionally desync for the Raider and Ambusher
  • Fixed an issue where the bombards would cause players to be stuck in midair when knocked over
  • Fixed an issue where the scarf of Tenosian light armour would be visible in first person perspective
  • Fixed an issue with Steam Rich Presence not reliably updating
  • Fixed an issue where players would spawn in a cavalry wave without a horse
  • Fixed an issue where certain LTS maps’ scoreboards were showing the Tenosian faction instead of the map’s intended factions
  • Adjusted charging attacks (such as the spear) collision to prevent players from getting stuck on other players